The deadline for bookings is 9am on Friday 9 July 2021.
Ages 18+
Course Dates & Times
Friday 16 - Sunday 18 July 2021
10am-3pm daily, BST (UTC+1)
About Introduction to Game Audio: Online
This intensive three-day workshop will introduce you to all the major aspects of game audio through fun and practical tasks, which are centred around real game projects in Unreal Engine 4 (UE4). Working in a team of up to four people, each task will challenge your skills in a different area. You will create a game prototype, record and design ambient and gameplay SFX, compose interactive music, write simple code and implement all your assets in five different game projects.
Who is the course for?
Game audio enthusiasts with a passion for games, music and/or sound design.
What can I expect?
The course covers:
- Introduction to game engines and UE4
- Introduction to the different aspects and roles of game audio design
- Creating an audio prototype for a hypothetical game
- Basics of using UE4
- Recording and designing ambient and gameplay SFX
- Various audio implementation methods in UE4
- Basics of interactive music (loops, stingers, triggers, transitions)
- Programming audio basics
- Practical tasks using five different games
- Next steps for a career in game audio
Do I need anything for the course?
- A computer powerful enough to run UE4. Please note that computers that only have an integrated graphics card might struggle running some of the exercises. An example of minimum specs is a 2016 MacBook Pro laptop with an integrated Iris Pro card.
- Access to a DAW (e.g. Cubase, Logic Pro, Ableton, ProTools) and some experience using it.
- The ability to record, edit and export audio and MIDI.
- The ability to design a simple sound using a synthesiser (plug-in or hardware synth).
- Basic knowledge of setting up and using a microphone (if you don’t have access to a microphone, you can use your phone to record simple sounds during the practical exercises).
Course Fee
£275
Eligibility
The deadline for bookings is 9am on Friday 9 July 2021.
Online Short Courses Requirements
All sessions will take place online using Zoom. A Zoom link will be sent to you in advance of the course start date with further instructions.
To participate in online classes you will need the following:
- An email address
- A reliable internet connection
- A laptop/tablet/desktop computer with a microphone and camera (most have these included)
- Speakers/headphones (the speakers in your laptop/tablet/computer should be sufficient)
- A fully updated web browser able to use the most up to date version of Zoom, or a fully updated Zoom client
If you have any questions regarding joining one of our online courses please contact us.
About the Course Tutor
This course has been developed and will be led by Marios Aristopoulos.
Marios leads the Game Audio pathway in the Electronic & Produced Music department of Guildhall since 2016. He holds a PhD in game composition and is an active composer and sound designer with a wide range of international credits. His music for the videogame APOTHEON won multiple honours, including a placement in the top 10 PS4 soundtracks of the year and a performance in the ceremony of the Special Olympics 2019. His upcoming educational handbook, The Game Music Toolbox, will be published by Routledge in 2021.
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