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Dr. Marios Aristopoulos
Key details:
- Department:
- Electronic & Produced Music
- Role:
- Lead professor in Game Audio
Biography & Pure profile
Marios Aristopoulos is a composer and sound designer working at the intersection of game audio, interactive music and immersive media. His credits include the award-winning game APOTHEON (Alientrap Games, Canada), the upcoming Steam title DuneCrawl, sound design for Nuclear Blaze (Nintendo Switch / PlayStation / Steam), and the orchestral soundtrack for the Greek TV drama A Certain Quality of Light, which has attracted more than two million streams. He has also created music and sound for large-scale and cross-media projects such as AENIGMA, the Special Olympics Flame of Hope ceremony (Athens, 2019), the Museum of London’s Beasts of London, and the VR experience The Living Book.
Marios leads the Game Audio pathway at Guildhall, which he established in 2017. His teaching introduces students to the full creative and technical workflow of contemporary game audio: interactive composition, adaptive sound design, and real-time implementation using Unreal Engine 5, Wwise and FMOD. Students work on practical game-based projects and have opportunities to collaborate across Guildhall, including selected sessions with the Guildhall Session Orchestra and industry-connected briefs.
He has taught game audio and media scoring across higher-education programmes in the UK and USA, previously serving as curriculum lead at the Institute of Audio Research in New York City. He is also an external examiner in game audio for Edith Cowan University (Australia) and a peer reviewer for Routledge UK.
Marios is the author of The Game Music Toolbox (Routledge), a widely used resource for emerging and professional game-audio practitioners. He holds a PhD in Interactive Composition from City, University of London, an MMus in Ethnomusicology from SOAS, and an MMus in Composition from Goldsmiths.